Nov 12, 2015 2) Open AMD Catalyst Control Center, Gaming, 3D App Settings. So after messing around with settings the best result, for me one GPU with the settings from above, turning off Nvidias in game options TAA for AMDs FXAA with no loss of Quality. Jan 15, 2016 Performance: High-quality Anisotropic Filtering is a must in every game, and as is often the way it has a minimal performance cost, making its use suitable for every system. Fallout 4's new lighting system and upgraded engine mean a move away from MSAA hardware anti-aliasing options.In their place we find 'TAA', a post-process temporal anti-aliasing technique that. GeForce.com Fallout 4 Anisotropic Filtering Interactive Comparison. GeForce.com Fallout 4 Anisotropic Filtering Interactive Comparison. Anisotropic Filtering.
For ages now, I've put every game I play on 16 anisotropic filtering. It seems to have almost no impact on performance for the visual quality it offers. Where are program files located.
Fallout 4 Graphics Settings Guide
Lately, I'm seeing a lot of advice along the lines of 'You don't need more than 4x/8x anisotropic filtering, its just a waste'. Or that its like AA, where it should be one of the first things you lower to increase performance. I've always felt it was the opposite-- you can keep 16x AF even when you've lowered just about everything else.
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Fallout 4 Anisotropic Filtering Performance
Fallout 4 Anisotropic Filtering
Thoughts? Has something changed?
Or is this just a new trend in bad advice being thrown around, telling people to lower something that offers lots of fidelity for minimal performance cost?
72 comments
Anisotropic Filtering 8x Or 16x
Hi community I'd just like to find out what settings everyone is running on what gear as the game has been out where I live anyway for two days and I only just last night sat down and did a good 2 hours play of the game on recommended settings and I have come across bugs and low fps which I now have kind of fixed. I thought this thread would be a good idea as if anyone is having problems with bugs, low fps and other issues with the game someone may have to the same problem. I will but text in bold that is a contributing factor to the problems and I would ask if you could do the same My computer specs: -i5 4460 3.20GHz -MSI GTX 970 4GB -Corsair Vengeance DDR3 1600Mhz 2x4GB Dual Channel 8GB kit -1920x1080 LG monitor -500w Corsair Bronze -1TB WCD Hard drive -ASRock Z97 Anniversary Motherboard -Windows 7 Ultimate Settings before changes (Could you please post yours): Resolution - 1920x1080 ( Fullscreen) Antialiasing - TXAA Anisotropic Filtering - 16 Samples Texture Quality - Ultra Shadow Quality- Ultra Shadow Distance - Ultra Decal Quality - Ultra Lighting Quality- Ultra Godrays Quality - Ultra Depth of Field - Boketh Ambient Occlusion - SSAO Screen Ambient Reflections - Enabled Wetness - Enabled Motion Blur - Enabled Lens Flare - Enabled Rain Occlusion - Enabled When the issues arrive I am at about 45fps I started off with ultra and play 60fps and immediately found a clammy camera and I fixed that by putting the game on borderless windowed mode and now the camera is smooth as ever but then the fps dropped when I eventually got to the city of Lexington where a nuclear storm started and the fps drop to 45 which was terrible, I fixed low fps dropping to 45 by rolling back my fallout 4 game ready driver (seems that drivers crap on my side). After another hour I arrive finally at Diamond City and enter and got a drop of frame to 45-50. I went through all my settings one by one turning them up and I found the biggest hogs were shadow distance which I put to medium and god ray's which I put to low. The game looks not different from ultra with these two settings changed. Also I did come across with a wetness setting bug where when I loaded my world with the screen ambient reflections setting disabled the areas effected by the rain would all be white (pretty scary) I simply turn the wetness setting off as well and that fixed it seems you can have them both on to avoid this or both off you can't have just one on it seems
My current settings are now: Resolution - 1920x1080 ( Windowed Borderless) Antialiasing - TXAA Anisotropic Filtering - 16 Samples Texture Quality - Ultra Shadow Quality- Ultra Shadow Distance - Low Decal Quality - Ultra Lighting Quality- Ultra Godrays Quality - Low Depth of Field - Boketh Ambient Occlusion - SSAO Screen Ambient Reflections - Enabled Wetness - Enabled Motion Blur - Enabled Lens Flare - Enabled Rain Occlusion - Enabled After changes I am currently at 60fps but will test in other cities when I get back onto the game What is everyone else's settings?